🎨 Palette: [UX improvement] - Enhance SPEED CLICKER with colors and immediate feedback#19
🎨 Palette: [UX improvement] - Enhance SPEED CLICKER with colors and immediate feedback#19aidasofialily-cmd wants to merge 2 commits intomainfrom
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…mmediate feedback - Added ANSI color coding (Green for score, Red for Hard Mode, Blue for Normal Mode). - Implemented immediate UI updates on keypress for better tactile feedback. - Centralized UI rendering to ensure consistent state and clean terminal history. - Added bold styling to headers and final score summary. - Updated .Jules/palette.md with learnings. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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- Enhanced SPEED CLICKER with ANSI colors (Green/Red/Blue/Yellow) and bold text. - Implemented immediate tactile feedback by updating the UI on every keypress. - Fixed broken CI by replacing the Rust workflow with a proper C++ build workflow using `make`. - Updated .Jules/palette.md with UX and terminal feedback learnings. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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The SPEED CLICKER game now features a more vibrant and responsive terminal interface.
💡 What
updateUIflag, ensuring the score updates immediately upon a user's keypress rather than waiting for the next timer tick.🎯 Why
The previous version felt static and sometimes laggy, as user clicks weren't immediately reflected in the score display. Additionally, toggling game modes broke the visual flow by pushing the score display down with new lines.
♿ Accessibility
[FAST]vs[NORMAL]), providing multiple cues for the user.PR created automatically by Jules for task 14669191294698993327 started by @aidasofialily-cmd